Tuesday, March 3, 2020

Cute Kid Pix February 2020

More pictures that didn't make their own post...

In Cub Scouts, my youngest (who is a Lion, that's the kindergarten level) got to join the Webelos (the fourth graders) for an obstacle course. He loved the course so much that he did it about ten times.

The course

Walking the balance beam

Jumping the hurdle

My daughter tried making chocolate bowls from a secret recipe she saw on YouTube (or maybe it was so food channel show). The trick is to melt the chocolate and then coat half a balloon. Left on wax paper, the chocolate re-solidifies in the shape of the balloon. Popping the balloon yields a chocolate bowl!



She used the bowl for a breakfast of rice cereal, whipped cream, and strawberries!

A bowl of cereal to eat

Soft-focus whip cream like the starlets used to get in Hollywood

Strawberries on top

And a little chocolate garnish

At the end of the month, we went to the Blue and Gold Dinner for my younger son's pack. One of the Arrows of Light bridged over to my older son's Boy Scout troop, so he was on hand to welcome the new boy.

The bridging ceremony

The dinner's theme was video games, so we made a cake inspired by Minecraft!

Alex from Minecraft (in enchanted diamond armor)


Monday, March 2, 2020

Book Review: Joseph the Silent by Michel Gasnier

Joseph the Silent by Michel Gasnier, O.P.


Joseph, the husband of Mary and foster-father of Jesus, is only seen in the first few chapters of the Gospels of Matthew and Luke. Even in those small sections, he has no words attributed to him. He does many things and has an active role in Jesus's childhood. The early Church probably downplayed the role of Joseph since he was overshadowed (quite rightly) by the true Father of Jesus. A tradition of devotion to Joseph eventually grew up. This book is a more recent contribution (first published in French in 1960).

The book is divided into thirty chapters that are typically five pages long. The format makes it an ideal monthly devotional. The reflections start with the prefigurements of Joseph in the Old Testament and work their way through the life of Joseph. Gasnier does a bit of extra-biblical research to expand on what it was like to be a carpenter and what the marriage traditions were like back then. He paints a convincing and detailed portrait of Joseph's life and his virtues--humility, obedience, and courage. Joseph was the fittest spouse for Mary since he shared her trust in God's will. Even with their hardships, they must have had an idyllic life. Living with grace-filled companions encourages and strengthens a virtuous character. In every way, Joseph is a fine role-model for us as we strive to live our lives with Christ.

I found this book a very valuable way to get to know Joseph better and to imitate his trust in God's will.

Highly recommended.

Quote on how the mix-up happened when Jesus got left behind in Jerusalem as a child:
Perhaps Jesus told his mother before the caravan started that he would stay with his "Father," and Mary had not realized which 'father' he was speaking of. [p. 100]


Friday, February 28, 2020

Movie Review: The Dead Don't Die (2019)

The Dead Don't Die (2019) written and directed by Jim Jarmusch


The apocalypse comes to Centerville when polar oil fracking causes a shift in the axis of the Earth, altering the amount of daylight and causing the dead to rise from their graves. Oh, and animals start acting weird too. Police Chief Cliff Robertson (played by Bill Murray, not by Cliff Robertson) rides around town observing the  meltdown of his small town society. Two zombies kill the late night staff at the local diner. The zombies are more excited to drink the coffee there than eat the people. Most of the zombies in the film go back to what they loved best in life, a trope that's been used many times before in zombie films. Officer Ronnie Peterson (Adam Driver) is well aware that things are going to turn out badly though people don't believe him. He knows zombies are causing the trouble but it isn't till the whole graveyard turns out that everyone believes him. Many different little pockets of people try to hold out, but will anyone be safe?

The movie is meant to be a comedy but the jokes just don't work very well. Tilda Swinton plays a quirky mortician called Zelda Winston; Rosie Perez plays a TV reporter named Posie Juarez. That's sort of funny but not very clever. A lot of the other humor is more like social commentary than laugh out loud comedy. Most of the performances are very flat and emotionless, as if the actors are bored to be in a zombie movie. Some characters, like the kids from the juvenile detention facility, seem to be in the movie to pad out the running time--they don't really have anything to do with other characters and provide very little social commentary or humor. The whole movie struggles to be funny. Creating an unfunny comedy with Bill Murray is not the sort of achievement to brag about.

The special effects are a weird mixture. The zombies-eating-people moments are gruesome and realistic looking. The people-killing-zombies moments look like the special effects from the Buffy the Vampire Slayer TV show, i.e. bloodless, dusty, and twenty years ago. The moon has a strange glow that also looks like a home-generated special effect.

This movie really has nothing to recommend it.

Not recommended.


Thursday, February 27, 2020

Book Review: Nathan Hale's Hazardous Tales: Major Impossible by Nathan Hale

Nathan Hale's Hazardous Tales: Major Impossible by Nathan Hale


John Wesley Powell was the son of an abolitionist preacher. John grew up more interested in science than preaching. He served in the Union Army during the American Civil War, during which he lost his right arm. He became an explorer after the war. He went out west and in 1869 formed the Colorado River Exploring Expedition. He had ten men and four boats that went down the Colorado River through what is now known as the Grand Canyon. The river adventure is the main story; his earlier life and military service make up a secondary story. Both stories are interesting and he is a little known character from American history. As usual, Hale does a great job blending historical accuracy with some good comedy, making this yet another fun read.

Recommended.


Wednesday, February 26, 2020

Plans for Lent 2020

It's Ash Wednesday again, a day "of fasting and abstinence," as described in the Catechism of the Catholic Church, paragraph 2043.  Fasting is eating much less food than you normally would; abstinence in this context is not eating meat. The point of this penance is not to punish yourself. It's to "acquire mastery over our instincts and freedom of heart." Rather than being led around by our appetites, we practice saying "no" to them so that we are free to focus on other, more important things. Eating food is important but not the most important thing in our lives. Ash Wednesday and Good Friday are the two prescribed days for fast and abstinence in America, with the Fridays in Lent only requiring abstinence. So the obligation is not so great. Often, people add other days for themselves or make other sacrifices, the classical "giving up something for Lent." My plan for this year is..... I will do my usual fast from graphic novels (though, also as usual, I have enough backlog of blog posts to last until Easter).

The other traditional practice in Lent (in addition to fasting) are prayer and almsgiving. For prayer, I will pray the rosary daily. It's a beautiful prayer that I haven't done in far too long. The archdiocese sent us a little black book with daily meditations for Lent. I'll read that too.

For almsgiving, we will continue to buy something extra for the local food pantry when we shop for groceries.

For spiritual reading, I will start Friar Thomas D'Aquino: His Life, Thought and Works by James A. Weisheipl, O.P. The book is fairly big--405 pages of text and another 82 of notes, bibliography, and index. Ten pages a day will make it easy to finish during the forty days of Lent. If I finish early, I'll probably read something shorter. Maybe I'll reread Thomas More's The Sadness of Christ, a book of reflections on the passion of Christ.

We don't have any really big plans this year for Lent, just some simple stuff to keep us going down the right road.

Tuesday, February 25, 2020

Great Wolf Lodge, Williamsburg, Virginia

In celebration of President's Day Weekend, we drove straight past Mount Vernon (home of George Washington) and drove down to Williamsburg, Virginia, to one of the many Great Wolf Lodges across the USA. The place is a big playground for young teens and younger (and young at heart).

Entrance to Great Wolf Lodge

 When we checked in, the lady behind the desk handed out wolf ears to our kids. Two out of three children were happy to wear them.

A happy four-eared child

Twice the fun

They even posed in a fun wooden chair!

Best you can get with three kids in one picture where they have to sit on each other's laps

We checked in and went to our room, which was spacious, with a kids' area featuring bunk beds and a more traditional area for us parents.

Parents' end of the room

A fireplace and a TV!

Kid's area

Inside the kid's area

Our particular room looked over the back of the property--a view to the water park!

Out our window

In the lobby is a giant clock that has an animatronic performance. We didn't stick around too long because we wanted to get to the water park.

The great clock show

I forgot to bring the GoPro camera (which is nicely waterproof) so I only took pictures from outside the water park area.

Pools and water exploring area

Water exploring, wave pool, toddler pool

The water park was a lot of fun. In addition to the short slides in the water exploration area, the back of the building had much larger slides for the 8-year-old and up crowd. Our kindergartner was not interested in climbing lots of stairs to go down the amazing (and somewhat terrifying) water slides. Those slides required inner tubes. One slide had a custom tube that could fit five people. The older kids enjoyed it a lot, especially dragging mommy on to experience the delightful terrors of going down a dark tunnel on a vinyl tube! We eventually got the youngest to go on the family slide though it took lots of reassurances.

The other big attraction at Great Wolf Lodge is MagiQuest. Parents buy their kids wands at a magic shop that lets them interact with various areas on three floors of the hotel. A handy map is provided.

Map of the fantasy land, with locations in the hotel identified below

The magic shop also gave us paper maps to carry around with us. The first stop for any magi was a magic portal, where missions are given. We started with the Pixie and Princess mission. On the monitor, it showed the runes we needed to collect in order to complete the mission.

Where to start

Each rune has its own set of items to collect. The items are in the halls of the hotel (though just near the lobby, not through the entire hotel). Pointing the wand at an item makes it light up. A hidden speak usually announces what reward is collected for pointing at the item. If it's part of the current quest, the item itself is collected. If it's not part of the quest, sometimes the player just gets some gold. Or the announcement says you don't need it yet.

Hawk's claw

Zapping a frog

Once all the elements are gathered, we went to a portal to combine them or given them to an on-screen character. The typical result was a rune useful for continuing the quest or in other  later quests.

The princess wants to get her jewels back from...

The goblin king, who we defeated

The game is fun but we did a lot of backtracking to get items. To do all the missions takes six to eight hours. The guy at the magic shop said that people can bring the wand back on a subsequent visits to pick up where they left off. I'm not sure we will remember to bring it again if we do go again.

Non-wand action

The place is amazing. It also has a bowling alley, an arcade (like Chuck E. Cheese), a 4D movie, and a few other things we didn't try. A mini-golf course and a high-ropes course located outside were not open in February. They also had activities like yoga, crafts, bingo, and story hour at various times. The kids did yoga once. We didn't try the other stuff.

We had a good time though the older kids are on the cusp of outgrowing some of the stuff.

Monday, February 24, 2020

Game Review: Choose Your Own Adventure: House of Danger

Choose Your Own Adventure: House of Danger designed by Prospero Hall based on the book by R. A. Montgomery and published by Z-Man Games


I loved Choose Your Own Adventure books when I discovered them around the age of ten. I found as many as I could at the library and read and re-read them. For those who don't know, in a Choose Your Own Adventure book, the reader reads the first few pages and then comes to a decision point for the character in the story (often the stories are told in first person). At the bottom of the page is two options with referrals to other pages. For example: "If you go down the right passageway, turn to page 11; If you go down the left passageway, turn to page 23." The reader flips to the chosen page and continues reading for another page or two and then has another decision. Eventually the story comes to an end but the books have multiple endings, so going back and making different choices leads to different endings. Those books were lots of fun and I remember them fondly.

This game is based on one of the books (which I don't remember reading, even after playing the game). In it, the player is a detective and psychic investigator. You've been having strange dreams and are called one morning by someone who just says, "I need heeelpppp!" Using caller ID and a reverse phone directory, you discover the location of the call. You head out to an estate with the eponymous house of danger behind the gates. Your first choice is to climb the gate or to search the wall for another way in.

The game replaces pages in a book with cards in a deck. A deck of large "story" cards has the main narrative; a smaller "clue" deck has supplemental items. The story cards typically refer the player to other story cards though occasional challenges might result in drawing from the clue deck. A fancy, full-color card sits on top of the deck and prevents accidentally reading the top card.

Sample story cards (click to enlarge)

Some choices and results (click to enlarge)

 The clue deck has items that are useful for meeting challenges (like a battery or a weapon or a snack) or that are useful later in the game when their meaning becomes clear (like weird gadgets or family jewelry). A few of them move the narrative along, so occasionally the player gets surprised by not getting anything.


Starter and regular clue cards (click to enlarge)


To overcome the challenges, the player roles a die and compares the result to the Danger Meter. If the die roll is equal to or greater than the current danger level, the player succeeds at the challenge and gets a reward (either a clue card or movement on a track). Playing items can boost the die roll number. Any die roll of 1 (regardless of a boost) is a failure and any item used on that challenge is lost.


The tracks

Occasional bonuses are earned if the player is far enough along the psychic meter on the outside of the track. Those bonuses are premonitions of impending danger or hints on the best way to go. The psychic track is boosted or depleted by actions taken in the game. It's also depleted when the danger track hits the top, forcing the danger marker back down to a three and the psychic track back down two spaces.

The two decks are divided into five sets, called chapters. Each chapter has a certain goal which, when achieved, allow the player to move on to the next chapter. It is possible to die in earlier chapters but the game just sends the player back to a previous card with a penalty on the psychic track. In the fifth chapter, different endings can be reached based on the items acquired over the course of the game and how far the player is along the psychic track. The more you have, the better off you are at the end.

A game in progress

The story is a melange of fun tropes--ghosts, semi-intelligent monkey, magic-like science (time travel, miniaturization, etc), mad scientists, and the American Civil War. Some decisions seem obviously bad but are fun to explore. The final chapter puts the very safety of the earth in question. I enjoyed the goofy fun of the story.

The play system is a little clunky. As story cards are drawn, they go into a discard pile. Occasional decisions send the player back to cards they already read. Sifting through the discards (which often leads to other discarded cards) is a little tedious. Like in reading the book, sometimes I'd look at a choice I wasn't choosing just to see how epic of a fail that choice would be. So I occasionally found myself lost among the cards.

Another problem with the game is the player count which is listed as "1 or More Players." This is really a solo game. Players might take turns making decisions or rolling the dice but the game has only one character and one narrative. It's not really a multi-player cooperative game like Pandemic or Pathfinder Adventure Card Game. We tried it with four players but it wasn't that much fun making group decisions and figuring out ways to give everyone something to do. I finished the game on my own.

The story is fun. The mechanics are not so satisfying and it's really a solo game, not a cooperative game. I enjoyed it for sentimental connections. I'm not sorry I played it but I'd rather read one of the books than play another Choose Your Own Adventure game.

Slightly recommended.