Tuesday, January 31, 2023

Basilica of the National Shrine of the Immaculate Conception Downstairs

The construction of the Basilica of the National Shrine of the Immaculate Conception in Washington, D. C.,  began in the 1920s. The main construction was not completed until 1959, though chapels are continually being added. These chapels represent the various ethnicities of the United States of America and various groups within the church (like the Knights of Columbus or the Franciscans). It's an impressive structure.

Front entrance of the Basilica

We visited to go to the Sacrament of Reconciliation. The Confessional Chapel is the Czech National Chapel and is dedicated to Our Lady of Holy Hostyn. A bronze statue of St. John Neumann (Czech national who served the church in the United States) leads into the chapel.

Our Lady of Hostyn Chapel

St. John Neumann

Just outside the Confessional Chapel is Our Lady of Hope Chapel. The chapel was a gift of Bob and Dolores Hope. Yes, that's the comedian Bob Hope!

Our Lady of Hope

The Crypt Chapel was the first one completed during construction. The first public Mass held inside was on Easter Sunday 1924. 

Crypt Chapel

The chapel is surrounded by many different altars dedicated to various saints.

The crypt's tabernacle

St. Cecelia altar

St. Margaret, more fun in Latin as St. Margarita

The statue of Our Lady of Good Health is a copy from the Basilica in Vailankanni, India.

Our Lady of Good Health

The Our Lady of Antipolo Oratory has a copy of the statue of Our Lady of Peace and Good Voyage from the Philippines. 

Our Lady of Antipolo

Better image of the statue's face

The Our Lady of Mariazell Chapel features an exact replica of the statue in Mariazell, Austria. The statue is relatively small and has a nice bit of stained glass behind it. 

Our Lady of Mariazell

Outside of the crypt is a long hall featuring statues of American saints. I was especially impressed with St. Kateri Tekakwitha, the first Native American saint from the United States.

Kateri Tekakwitha

A statue of St. Peter reminds me of the one in the Vatican where the foot is worn down from all the visitors touching or kissing it. This Peter still has his whole foot.

St. Peter with a full set of toes

In imitation of a small Lebanese church, the Our Lady of Lebanon Chapel represents the Maronite Rite Eastern Church. It's tiny but striking.

Reminds me of ancient churches in Ireland

The Byzantine Ruthenian Chapel represents an Eastern Church Rite that is in full communion with Rome.  

Byzantine Ruthenian Chapel

In the Memorial Hall we found a cardboard cut out of the current pope, so the kids took a picture with him (our oldest was out camping with scouts, so he missed out).

Papal photo op!

The hall includes two chairs that were especially made for Papal visits. John Paul II visited Denver, Colorado, in 1993 for the eighth World Youth Day; the chair is from the papal Mass. Benedict XVI visited America in 2008; his chair was used at the National Shrine.

Pope John Paul II chair

Pope Benedict XVI chair

In one of the halls is an impressive sculpture of the Holy Family at Rest, depicting a moment during the Flight into Egypt.

Holy Family taking a rest

The crypt level has a cafeteria that hasn't served food since the pandemic lockdown started. The fake stained glass shows foody scenes from the gospels.

Last Supper and Emmaus Disciple Dinner

More from the shrine in the next post!

Monday, January 30, 2023

Book Review: Hellboy: The Bones of Giants by M. Mignola et al.

Hellboy: The Bones of Giants story by Mike Mignola and Christopher Golden, art by Matt Smith, colors by Chris O'Halloran, and letters by Clem Robins

Hellboy, Abe Sapien, and a few other agents travel to Sweden where a remarkable discovery has been made--a dead man of large proportions with an unliftable hammer nearby. Hellboy can lift it with his Right Hand of Doom. Two problems ensue--he can't let go of the hammer and he occasionally gets possessed by the spirit of the thunder god Thor. As they investigate what is going on, a lot of classic Norse mythology is drawn in, leading to battle with dwarves and frost giants as the B.P.R.D. agents head farther north and further into the mystery. 

This graphic novel is an adaptation of Christopher Golden's text novel The Bones of Giants (which I have not read). The visual style matches Mignola's very well and the story reads like a classic Hellboy adventure. It's a fun read.

Recommended.

Friday, January 27, 2023

Movie Review: Top Gun Maverick (2022)

Top Gun Maverick (2022) directed by Joseph Kosinski

Pete "Maverick" Mitchell (Tom Cruise) is still a Navy captain thirty-five years after his first cinematic adventure. He's doing test pilot work, flying experimental planes at high Mach speeds (going for 10!). That program is being shut down by Admiral Cain (Ed Harris) who thinks unmanned aircraft are the future. Maverick gets pulled to a new assignment, training the "best of the best" for a seemingly impossible mission--destroy an under-construction nuclear facility that is in a valley between two steep mountains. The area is covered by surface-to-air missiles, so pilots will have to fly in under radar. An enemy airbase is nearby, so they have to be quick to avoid dog-fighting superior aircraft. Maverick reports to the San Diego training facility. He also reconnects with old flame Peggy (Jennifer Connelly), who owns a local bar and has a teenage daughter. That's a bit awkward, but not nearly as awkward as one of the Top Guns he has to train: Bradley "Rooster" Bradshaw (Miles Teller). Bradshaw is the son of "Goose" from the first movie, the pilot who died because of Maverick's hot shot ways. Bradshaw hasn't forgiven Maverick. The training goes on as the drama ensues.

The movie is a crowd-pleasing, star-driven, pop-corn action flick. Maverick is the central character and has a preternatural level of competence. He's an ace pilot who can surpass Mach 10 and pull 10 Gs. If they make another sequel he will probably do both at the same time. Even though he's training other younger pilots for the mission, viewers expect he will be on the mission. The movie does not disappoint. Neither does it surprise the viewers. The rest of the plot is easy to predict. The aerial combat scenes are thrilling and the tension is high for the final mission. A tiny curveball is thrown in which is not very believable but helps to wrap up narrative threads. Cruise is at his charming best, constantly smiling and occasionally showing off his biceps and triceps as he works on his plane's engine overhead (he not only flies, he's a mechanic too!?!). The rest of the cast is good but the movie clearly centers on Cruise who is a very enjoyable actor to watch. This movie is the sort where you put your brain in neutral and enjoy the ride.

Recommended--this isn't great drama but a whole lot of fun.

Thursday, January 26, 2023

TV Review: Ms. Marvel (2022)

Ms. Marvel (2022) created for television by Bisha K. Ali

Kamala Khan (Iman Vellani) is a Jersey City teenager obsessed with Captain Marvel. Kamala is the second child of Pakistani immigrants who are overprotective and don't understand the appeal of those Avengers folks. Her older brother Aamir (Saagar Shaikh) is about to get married, so the family's attention is divided. Kamala sneaks out to the local inaugural Avengers-Con, dressing as Captain Marvel for the cosplay competition. While searching her home for some extra bling for her outfit, she finds a cryptic bangle sent from a relative back in Pakistan. She brings it to the con and wears it during the cosplay. She starts manifesting superpowers, creating objects from solid light. Chaos breaks out and her constructs cause some damage that threaten the lives of everyone else. She saves some people and flees, though plenty of cell phones catch the action and she is nicknamed "Nightlight," a name she does not like. Kamala and her nerdy school friend Bruno (Matt Lintz) work on using her superpowers while she starts digging into the family past to find out more about the bangle.

The show is a mish-mash of qualities. Kamala is a charming character and her imaginative world view is shown through a lot of creative visuals and background animations, reminiscent of Spider-Man: Into the Spider-Verse. The second episode has a lot less of that style and by the fourth episode the visual amazingness is relegated to the end credits. She has some standard drama around who is popular and cool in her high school, the stuff you've seen in every other high-school drama. More interesting is her mosque, where she tries to get information out of her "aunties" and others while an evil government agency starts harassing them because they've identified "Nightlight" as "brown or Muslim or foreign." The agency people are almost universally bad, though the show bends over backwards to portray the British as even more evil (at least RRR had one or two good British people in it!). The family dynamic, especially with her over-sheltering mother and father, is the best part of the show, with a lot of interesting and relatable mother-daughter, parent-child, and sibling misunderstandings, conflicts, and love. The writing is a bit choppy, with some plot holes and head-scratchers that could have been easily resolved or left out (what was that about a second bangle?). Some of the scenes and episodes look like they were made by different people who didn't talk to each other. I found myself wishing for a tighter vision for her character and the overall story, or just staying with the family story and minimizing the superhero stuff that they don't seem certain about.

Mildly recommended.

Wednesday, January 25, 2023

Book Review: microShifts by Gary Jansen

microShifts: Transforming Your Life One Step at a Time by Gary Jansen

This light and quick book is all about making small changes in your life to make it a better life, or more importantly, make you a better person. The challenge is to find a spare fifteen minutes, or five minutes, or one minute, or thirty seconds, or five seconds, to do something new and develop it into a habit by doing it every day. The shift can be something as small as saying "hello" to someone, even a stranger, with eye contact and sincerity. It's a very small thing but can be impactful for the stranger and for you. Another shift might be to foster an attitude of having no opinion. Rather than judging others or yourself, just note the fact that you find problematic and move on--maybe your clothes fit tighter than usual or someone espouses a ridiculous (to you) opinion. The instinct to criticize does not have the concept of constructive criticism built in. Maybe you don't have to correct every wrong person on the internet (which, let's be honest, might sometimes be yourself)? The book is full of a lot of good, actionable advice (over forty examples) that can make a difference in your own life. Jansen ends with a call to make one small change for twenty-eight days and see how it sticks. 

Highly recommended--this is a self-help book that is upbeat and practical and easy to put into action.

Tuesday, January 24, 2023

Book Review: Fantastic Four Masterworks Vol. 2 by S. Lee et al.

Fantastic Four Masterworks Volume 2 written by Stan Lee and pencilled by Jack Kirby

This volume includes issues 11 to 20 of the original run of the Fantastic Four along with their first Annual issue, a 72-page extravaganza. As the cover suggests, the stories highlight appearances by other Marvel characters like the Hulk, Ant-Man, and Spider-man. Villains reoccur too, like Doctor Doom and the Skrulls. The Annual features a story where Prince Namor, the Sub-Mariner, reconnects with his lost underwater kingdom. He rallies the people to fight the humans on the surface of the Earth, leading to a global conflict that the Fantastic Four has to stop.

The stories are okay, some are more entertaining than others. Namor is an interesting villain since he is looking out for the good of his people and the ocean in general (though he does not come off like an environmentalist--he's far too aggressive). The storytelling gets a little to self-referential, especially when the characters talk about their comic books or the stories are flagged up as requests from the readers. The writing is bombastic, claiming each new issue as "the greatest challenge for our heroes" or "the direst threat the world has faced." The Fantastic Four are famous for their bickering, family-like relationships. When troubles happen, they work together well; during their down time, they get on each other's nerves. The camaraderie is playfully handled. As a writer, Lee struggles with Sue Storm/The Invisible Girl's character. At moments, she's treated very much like a damsel in distress or a woman focused on her appearance rather than a member of the team. At other times, she uses her abilities effectively, turning the tide against a foe. Overall, it's a mixed bag.

Mildly recommended--this is more for people interested in the original stories of the characters.

Monday, January 23, 2023

Fun in the Twin Cities 2022

My son wanted to go see The Spoonbridge and Cherry in Minneapolis. It is an outdoor giant sculpture in the Minneapolis Sculpture Garden. Since we visited over Christmas, the area had a delightful coating of snow. The snow and the holiday season resulted in no one else being there.

Spoonbridge and Cherry

Posing with the sculpture

Hahn/Cock is a blue rooster that looks over the sculpture garden. We didn't get too close because we did not know if it would peck at us! That's the Basilica of St. Mary in the distance, which we sadly did not visit.

Church and bird, a good name for a pub?

The spider-imitating Arikidea is made of steel beams and is eye-catching. I am not sure I would have guessed "spider" if I was positing an inspiration for the work.

Arikidea

We also visited the Mall of America which had Christmas decorations up.

Silver trees!?!

We saw the amusement park but did not ride any rides since we came for lunch. We rode plenty the last time we were here.

Theme park in a mall!

Fun climbing walls

We spent most of our time in the M&M store, which has every sort of color candy and a wide variety of items and accessories to buy including aprons, plush dolls, and ice-cream servers.

Are they cones or bowls?

We also stayed at the Great Wolf Lodge, which I blogged about earlier this month.

Friday, January 20, 2023

Movie Review: Glass Onion (2022)

Glass Onion (2022) written and directed by Rian Johnson

Southern detective Benoit Blanc (Daniel Craig) is invited to a weekend murder mystery at Miles Bron's (Edward Norton) private Greek island. Bron is fabulously wealthy from a highly successful app. He usually invites four friends once a year for a fun week off. But Bron did not send Blanc an invitation. Another uninvited guest is Andi Brand (Janelle Monae), Miles's former business partner who was cheated by Miles out of her half of the fortune when she left the company. The invited friends know her from their days when they all met at a bar called the Glass Onion. They were all up-and-comers back then. Birdie Jay (Kate Hudson) wanted to be a fashion designer and influencer, which she has. Lionel Toussaint (Leslie Odom, Jr.) wanted to be an inventor and has become a key player at the app company, which has expanded out into other tech fields like bio-fuels. Duke Cody (Dave Bautista) is a body builder who wanted to be an internet influencer who has achieved a bit of online success. Claire Debella (Kathryn Hahn) is a soccer-mom type who has made it big in politics--she's currently running for senator. They are all being supported in one way or another by Miles in their endeavors...all but Andi. Now on the island, Miles introduces them to his home, an ornate building he calls "The Glass Onion," even having a large glass dome. It's a treasure trove of art and tech, with every luxury imaginable.

Not everything is so rosy on this trip. Miles's friends all want something from him and are nervous about Andi being there. Miles seems like he is going to withdraw his help or be problematic for each of them, making him a target for actual murder. The planned mystery is foiled at the opening dinner when Blanc reveals the means, motive, and opportunity of the fake killer before Miles is even fake-killed. Blanc then has a private meeting with Miles, warning him that he might actually be killed by any of his guests. The idea is brushed off until someone actually dies, beginning a much more difficult case for Benoit Blanc to unravel.

The movie is a mixed bag. The production values are gorgeous. The Greek island and the exotic, sprawling mansion are fun and eye-catching. The actors do a good job in their various roles and have a good time. Many plot moments are predictable and the mystery relies a little too much on unrevealed information. The middle of the movie has an extended flashback that explains what's really going on, but the sequence is awkwardly handled. At first, it seems like Blanc is explaining things to the other characters in the movie, but really it's a flashback only intended for the audience. The intent becomes obvious halfway through. The movie also bends over backwards to call the villain stupid while that person is actually moderately intelligent. And Johnson goes back to the "minority woman oppressed by rich white people" theme from the first Knives Out movie which is a minor part but handled ham-fistedly. The meticulous crafting of the mystery, which I did enjoy, is undercut by how it is delivered in the film. The more I think about what I saw, the less I find to like in it, which is not something you want in your murder mystery. The movie is entertaining and has some fun comic moments. A lot of stuff is way over the top (like the fact that Miles has acquired the Mona Lisa from the Louvre since they are in financial straits due to the pandemic), something that I like and fits with the exaggerated characters. It made up for the stuff I didn't like.

Slightly recommended.

Thursday, January 19, 2023

Game Review: Dungeon Pages Core Set (2023)

Dungeon Pages: Core Set (2023) designed by Jason Greeno and Jason Tagmire, art by Vittoria Pompolani, and published by PNP Arcade Publishing

A page who wants to move up in their world has to do something special to impress others, especially others in power. What better way to improve skills, increase wealth, and impress the boss than going on an epic quest? 

In Dungeon Pages, a solo player takes on the role of a hero-in-potency searching for some actuality. The game is a dungeon-crawl using roll-and-write mechanics. For each game, the player picks a hero and a set of mini-dungeons (four regular dungeons and a boss dungeon) for the quest. The game comes as print-and-play documents (one document is the rules; the other is the character/dungeon sheets).

Zafinn and a set of unexplored dungeons (click to enlarge)

The regular dungeons must be completed before the boss dungeon, which is good because the player collects items, levels up, and acquires new equipment in the other dungeons. The player sees how many "evil dice" are listed at the top (in The Sewers below, two evil dice at the top right) and rolls them with their good dice. The player starts with one good die but can unlock others with experience points.

Sample dungeon (it prints better than it looks here)

Each turn, the player rolls the dice and then the monsters attack. If two (or three in the boss dungeon) evil dice are rolled, any doubles on those dice trigger a wandering monster attack, causing one point of damage. Then, the regular monsters attack, though the player can alter the dice numbers with special abilities or by spending coins found in dungeons. Once the monsters are dealt with, the player marks the die numbers in the white spaces of the dungeon, starting from the door. To obtain an item, the hero must put two identical numbers orthogonally adjacent to the item. Items include coins that can change die numbers, potions for special abilities (like increasing health), and keys to use on locked doors. Monsters can be defeated by putting numbers adjacent to them that match or exceed their defense value. The dungeon is completed when an orthogonal path is made from the door to the treasure chest. Otherwise, the dice are rolled again and everything is repeated.

If the numbers along the completed path are each within one number of the previous number (so a path like: 1-1-2-3-4-4-3-2), the player scores experience points for columns filled and monsters defeated. Those experience points unlock abilities on the top of the sheet. They also allow the player to acquire a new weapon (which gives greater range or direction for placing numbers) or get a relic with special abilities (like reducing damage or altering die numbers). If the path is not sequential, the player still gets to keep any items (coins, keys, etc.) collected from the dungeon. The player than picks a new dungeon to explore, hoping to get powerful enough to beat the boss monster in its larger, deadlier dungeon. 

Zafinn's finished adventure--he's a page no more!

The game play is more tactical than a typical roll-and-write game. Once a few weapons and powers are unlocked, the player has to consider many different options for number placement in the dungeon. Branching out in different directions is key. Some dungeons only have one path from door to chest; others have multiple paths, letting the player have more options if dice run high or low. Often, I would stall by writing numbers in spaces that aren't on the path or for acquiring an item. The dungeons are not laid out from easiest to hardest on the sheet, so the player needs to be tactical about that choice too. The one-black-die dungeons are generally easier and a good way to get some leveling up before facing tougher or more numerous monsters. 

I enjoy the challenge of using the dice to the best of my character's abilities, mulling over changing numbers, trying to slow down and to maximize the amount of stuff acquired in the dungeon. As more dice are used, the options grow. Each character has an ability to "sacrifice" a good die for an effect, which lets the player change the game state and use one less die (which might be helpful). Since this is a solo game, any Analysis Paralysis is okay since you are the only one being held up by over-thinking a move.

The biggest challenge I found was failing to get the XP from a dungeon by not completing a sequential path. Unlocking extra abilities and weapons or relics is critical to success in harder dungeons. Missing one dungeon is still doable; missing two dungeons virtually guarantees failure in the boss dungeon. At least, that's been my experience. Unlucky die rolls can be frustrating, especially at the beginning when the player has minimal options for changing numbers.

The game is print-and-play, which means the player needs to provide dice (three black and three white, or at least three of one color and three of another) along with a writing implement.

Using the fancy d12s that have one through six twice on the faces!

For ease of replayability, either laminating or using sheet protectors (a poor man's lamination) will save on printing costs. Just have some dry-erase markers handy!

Poor man's lamination

The other nice thing that enhances replayability is not immediately obvious (so they mention it in the rules). A player can cut between the character part of the sheet and the dungeon part, then mix and match the dungeons with the characters. The core set comes with six characters and six dungeons, so 36 possible combinations. The designers also provided (at a separate low cost) additional dungeons each week of 2023 with variations on the heroes (they have different weapons and relics).

The Core Set game is available for purchase here.

I did by an inexpensive laminator, so I guess I like the game a lot. Thanks Nick Martinelli for the recommendation!

Wednesday, January 18, 2023

Book Review: Abe Sapien Vol. 9 by M. Mignola et al.

Abe Sapien Volume 9: Lost Lives and Other Stories written by Mike Mignola, Scott Allie, and John Arcudi, art by Michael Avon Oeming, Juan Ferreyra, Kevin Nowlan, Alise Gluskova, Santiago Caruso, Mark Nelson, and Dave Stewart

Another volume of stories about Abe Sapien, an agent for the Bureau for Paranormal Research and Defense! Here's a story-by-story rundown...

The Land of the Dead--Abe Sapien goes to investigate some lost divers in Mexico. They discovered a cave that mirrors the myths of the Mayan afterlife. The cave is partially flooded. Four divers went down but only one came back. Abe swims down and finds some abominable creatures to fight. The story is an interesting blend of mythology and horror. It suits Abe's skills as a "fish man" but still has the dark and foreboding underworld. The art is from Mignola and has his signature dark and eerie style.

Witchcraft & Demonology--Abe Sapien is wrapping up a night briefing Professor Bruttenholm at his apartment. As the Professor goes to bed, Abe comes across a tome written by Gustav Strobl called Witchcraft and Demonology. Bruttenholm dismisses Strobl and his work as fake, though the B.P.R.D. did confiscate all the copies printed in the 1950s. When Bruttenholm leaves, another person shows up and tells Strobl's story, that he was a Satanist in the 1800s who was reincarnated in World War I, when he wrote the book to pay back Satan for returning him to life. The story gets weirder and more disturbing as it goes along. This was a little too seriously occultish for me to enjoy.

The Ogopogo--A dead body on a Canadian lake draws Hellboy and Abe to investigate. The lake is famous since it's the home of Ogopogo, a sea serpent that the old natives used to worship and make non-human sacrifices to. The locals are happy to make a little money off tourists. A dead body is not so great for business, much less if the monster of the lake is guilty. Not all the locals are happy for the outside interference. The story is an interesting "monster of the week" yarn.

Subconscious--Abe writes a letter to Hellboy after Hellboy gives him advice to try to fit in with the other B.P.R.D. agents. Abe struggles with changing himself to suit others or being more honest about himself or finding some other place where it will be easier to fit in. The story is short and poignant.

Lost Lives--Abe is having a hard time after finding out he was a Civil War scientist named Everett Langdon Caul who was transformed into a fish man and stored in the basement of a Washington, D.C., hospital. He's doing the research part of the Bureau's mission. Field agents Roger the Homunculus and Agent Vaughn try to talk him into going back into the field. Abe is becoming more detached from other people, which is not a good thing as the story shows. It ends with a good bit of creepy horror but does not resolve Abe's situation.

Icthyo Sapien--The more monstrous version of Abe reflects on his previous life as Caul, leading to a story from Caul's adventures in England with the Oannes Club. The club is something of an ocean cult and is looking for pre-human ancestors, leading to a specimen not unlike the current Abe. It's a weird story that doesn't so much fill in holes of Abe's past as it gives more atmosphere and shows Caul's growing obsession with subterranean creatures.

This set of stories is interesting, but mostly for Hellboy/B.P.R.D. fans. Abe is an interesting character with a very different story arc from Hellboy.

Recommended for Hellboy fans.

Tuesday, January 17, 2023

Book Review: Z Is For Zombie by Theodore Roscoe

Z Is For Zombie by Theodore Roscoe

John Ranier is ship's surgeon on a cruise line going back and forth from New York City to Haiti. He was a hot-shot doctor but ran into some trouble. His new career has him handing out seasick pills and hangover cures. Naturally, when they are at port he heads to a local bar to deal with his troubles (or maybe perpetuate them?). He gets a little plastered and has a fight with Haarman, a passenger from the ship who is also having drinks. Haarman throws Rainer out of the bar, knocking Ranier out. He comes to quickly and returns to the bar, where a large group of passengers has joined Haarman for a drinking party before they drive to Port au Prince for some business. Haarman looks deathly pale and doesn't say much. The group discovers that Haarman has been stabbed in the back and is dying! They rush him to a nearby hospital of Dr. Eberhardt and his nurse Lais Engels. The doctor is out and Ranier, who has hitched a ride on the big car carrying everyone, is pressed into service to help the near corpse. Haarman dies and the nurse identifies him as a man who died fourteen years ago on Haiti during a small plague outbreak. She and Dr. Eberhardt buried the victims in a string of cemeteries so as not to worry the local population. Things get weird as the local lore of zombie resuscitation is brought up and, in the distance, locals start incessantly drumming. The group discovers the upstairs laboratory has been ransacked, with some human hands boiling over a bunsen burner and a frog impaled on a nail where usual the doctor should have left a note of his whereabouts for the nurse. Everyone starts pointing fingers. They decide to investigate the cemeteries for some sort of clues.

The book is a blend of horror and crime noir. Ranier is in the role of the Sam-Spade-like detective though he is not as familiar with doing investigations and is still a little inebriated. He has a thing for the nurse which does not go anywhere other than providing a dame for him to protect. The mystery is quite convoluted requiring several chapters of exposition at the end to explain what really happened. It's not the most convincing, especially given Ranier's lack of expertise, but ties up most of what seem like plot holes in the story. The atmosphere is rich and noir-y, pairing well with the horror elements of the story. The attitude towards the locals is a little racist, though the bigotry is in the characters, not the narrative. The story is told from Ranier's perspective though he is not giving a first-person narration. The book has a bit more noir than it does zombies.

Mildly recommended--this isn't quite satisfying as a zombie story or as a crime noir but makes for an interesting blend.

I read this as part of Zombies! Zombies! Zombies! edited by Otto Pensler.

Monday, January 16, 2023

Great Wolf Lodge, Minneapolis, MN

On our Christmas visit to Minnesota, we spent a night at the local Great Wolf Lodge. The place is a hotel with a water theme park (indoors), a MagiQuest adventure game, food, and other amenities. The wolf outside was appropriately snowy, considering the sub-zero temperatures.

Do not ask for whom the great wolf howls...

The water park was a blast though we did not get any pictures of us playing. They have six slides, including one massive one that is seven or eight stories tall. The lazy river was relaxing. The wave pool was a little more stimulating and the surf section had too long of a line for me to try it out. The youngest in our group enjoyed the kids play area.

View of the water park from the "Hungry as a Wolf" restaurant

View of the water park from our hotel room

Our hotel room faced the Minnesota skyline, which was far away. Still, it was exciting for our geograph-phile child.

Skyline at day

Skyline at night

We brought our wands from our Williamsburg Great Wolf Lodge adventure and shared one with our cousins. My kids did a lot of running around, interacting with various decorations and screens on the first two floors of the lodge.

Working together

Getting an assignment

Getting an ice arrow

Getting the drop on a dragon

The dragon dropped

The lodge has other activities like a climbing wall, a high ropes course, and a stage with various performances (including a knighting ceremony for anyone who finished the MagiQuest). We did none of those. Maybe if we had stayed longer we'd have done even more. The water park is the star attraction.

Some other kid on the rock wall

High ropes adventure

Maybe we will visit another Great Wolf Lodge in the new year!