Wednesday, May 19, 2021

Book Review: Escher on Escher by M. C. Escher

Escher on Escher: Exploring the Infinite by M. C. Escher, translated from the Dutch by Karin Ford

This collection of writings by M. C. Escher includes some letters and essays not always found in other volumes. The biggest part of the book is from a series of lectures in English in which Escher covers a lot of his works, organized according to thematic elements he explored. The lectures are basically notes paired with slides. Both the notes and the slides are included in this book, resulting in a treasure trove of his writing and his art. The book ends with a short, sympathetic biography by Jan W. Vermeulen, a fellow graphic artist who knew Escher later in life.

Escher started out as an artist. He moved to Italy where he was inspired by the countryside. He struggled economically and eventually returned to The Netherlands. He took a trip to Spain where he visited the Alhambra, a Moorish palace in Granada. He was amazed at the wall decorations--abstract shapes in repeating patterns that could have extended to infinity. He wondered about using more concrete shapes, like humans or animals. As he worked at his craft, he discovered many techniques that made his work more complex and more fascinating. The art world was uninterested until the early 1950s when Escher himself was in his early 50s. Then an explosion of appreciation came, so much so that he complained that he spent more time stamping prints than crafting new works. Success never went to his head. Probably after years of poverty he had plenty of perspective on what was valuable.

He did suffer from insecurity. In addition to the life of economic struggle, he felt alone in his work. No other artist shared his passion for the work of crafting interlocking or intertwining figures that could repeat indefinitely. The joy of that success was not something others felt or sought out, only appreciated. His work branched out to other ideas, playing with impossible three-dimensional shapes rendered through two-dimensional pictures (the waterfall that feeds itself or the staircase that always goes up). Escher felt as if his creative work was like being in a beautiful garden that no one else visits. The experience was both comforting and lonely.

Escher's work is outstanding, in part because he thought carefully about his inspiration and worked diligently to bring those thoughts and inspirations into a concrete reality. He discusses how he established repeating patterns and had to use different colors for contrast and for distinguishing different visual elements. He explored infinity through repeating patterns that changed size, constantly halving or thirding their ways down to images only a millimeter or two across. He is both artistically great and intellectually fascinating. This book shows this happy marriage of skill and inspiration.

Highly recommended--This is probably my favorite book on art that I've read, though I haven't read that many.

Sample text, describing the difference between an illustrative artist and a graphic artist:
The restrictions finally forced upon us by graphic techniques (and those of woodcarving are probably the most rigid of all) are unknown to the illustrator. He can of course restrict himself, but he does not have to. The graphic artist, however, must (at least if he wants to keep from violating his material). He perhaps even chooses his technique because he consciously wants to set himself very definite limits, because he prefers discipline above the seduction of multiplicity and chaos. In fact, simplicity and order are, if not the principal, then certainly the most important guidelines for human beings in general. The urge toward simplification and order keeps us going and inspires us in the midst of chaos. Chaos is the beginning; simplicity is the end. The above-mentioned elements of repetition and multiplication is not in conflict with this. On the contrary, order is repetition of units; chaos is multiplicity without rhythm. [pp. 14-15, from Newsletter of the Dutch Circle of Graphic Artists and Illustrators, no. 3, June 1950]


Tuesday, May 18, 2021

Book Review: Daredevil Vol. 7 by M. Waid et al.

Daredevil Volume 7 written by Mark Waid and illustrated by Chris Samnee, Jason Copland, and Javier Rodriguez

See the previous volume here.

Matt Murdock continues to deal with Foggy's cancer and his ex-girlfriend being Foggy's replacement. Daredevil faces some problems too. He's fighting the Sons of the Serpent, a white supremacist group that's creating anarchy in Manhattan with fake media messages. The media problem is caused by the Jester, a third-level villain whose been trouble for Spider-man and Daredevil in the past. Dealing with the Jester isn't nearly so difficult as another issue Daredevil uncovers. The Sons of the Serpents have some sort of occult connection involving an ancient spellbook called "The Darkhold." Dr. Strange sets Daredevil on the right path, leading to a rural town where he has to fight with (and eventually team up with) a group of classic horror characters--a Frankenstein's monster, a werewolf, a mummy, and the daughter of the Devil. She's a bit mad about Daredevil being a poser for her dad. After he gets what he needs, he heads back to New York.

This story arc was the end of Waid's run on Daredevil. All the speechifying was over-the-top and led to some dramatically unbelievable moments, but Waid was able to keep his fun style going. The bit with the horror monsters was the best part though the connection to the bad guys was very slim. The art shifted in the last couple of issues, resulting in Dr. Strange looking like a different person! So that was a little distracting.

Slightly recommended--if you've made it to Volume 6, you might as well finish it off. You will be satisfied but not wowed.


Monday, May 17, 2021

Main Street Strikes Back, Ellicott City, Maryland

Old Ellicott City in Maryland celebrated May the Fourth on May the Eighth (the Saturday after) with MAIN STREET STRIKES BACK. I'm not sure how long this link will last, it may already be broken like a Death Star at the end of the movie. The organizers had a scavenger hunt with the reward being a poster...a poster of the Death Star's schematics!

Many Bothans died to get us this information!

We got the plans at the end of the trek. We started our adventure (after parking) by visiting Axguard, which was supposed to have Boba Fett's helmet inside. We saw some people throwing axes, which seems like the sort of place you might find bounty hunters.

"Stay on target!"

Before finding the head of the Fett, we found the ship of the Han. A Lego Millennium Falcon was tucked away in a corner. 

"You came here in that? You're braver than I thought!"

We did find a whole shelf of Imperial shame, including Fett's helmet. 

Humiliation via Ewok has to be the worst!

Axguard also has a VR room where some kids were having lightsaber shenanigans. The lady who works there said they do various VR games and escape room-type games as well. We may have to come back to try them out!

On the way to the next site, we spotted a cool and refreshing spring garden. Not many garden planets in the Star Wars franchise.

Herbaceous!

Further on, we discovered my kind of garden.

Too bad it wasn't open

Near the beer garden was supposed to be one of the restaurants with a highly thematic menu. Google maps had it right next door but all we saw was a bunch of buildings. My son was clever enough to discover a secret staircase down to the cafe we were looking for.

A narrow escape

A middle-aged Jedi was just behind us and saw me take the above picture. He offered to take a group photo for us. Clearly, he was on the light side!

"Let me take this mask off, so I can see you with my own eyes."

The rain came in Force as we stood in line for a snack. 

The line wasn't this far back, it's just a picture from further away!

We chose this cafe to visit because how can you resist a menu like this?


We certainly couldn't, that's why we ordered Wookie Cookies and Yoda Soda.

No, it didn't taste like chicken!

Bubbly goodness a Jedi craves!

The only open tables nearby were the ones without umbrellas. A trio was playing music but stopped because of the rain. The rain got worse, as in it turned into a meteor shower! Well, there was some hail. Luckily, we had gotten far enough away that we could shelter under an awning. 

Our next stop was Gamers Corps. That's where we turned in the scavenger hunt sheet (which was actually just a crossword puzzle that I figured out the night before) and did some shopping.

Gamers Corps

The shop was hosting tournaments in various Star Wars games, including Armada (capital ships fighting each other), X-Wing (small ships fighting each other), and Legion (individual characters fighting each other). I took a picture of the Legion set-up which was the most impressive of the three.

Field of battle

AT-ST close up

The shop people were friendly and let us shelter until the rain stopped. We looked at the various games, dice, and miniatures on sale. We bought a Mother's Day gift and also some tickets for games they were raffling off, including Star Wars Outer Rim. We didn't win any games but we had a fun day!

Friday, May 14, 2021

Movie Review: The New Mutants (2020)

The New Mutants (2020) co-written and directed by Josh Boone

Native American Dani Moonstar (Blu Hunt) survives a tragedy that wipes out everyone else on her reservation. She's taken to a special hospital which turns out to be a prison for young mutants with control issues. Dani's first issue is that she isn't really sure what her powers are. There's four other inmates and one doctor in charge. Her methods seem normal (group therapy sessions, one-on-one discussions, some drugs every now and then) but her goals are ambiguous. She says she's getting them ready to work for her boss on the outside. The kids are rebellious and withdrawn and occasionally frightened by bad memories from their past. Will they go crazy before they get whatever cure or control that the doctor is offering them?

The movie suffers from a lack of focus. It seems at one point like it wants to be an insane asylum horror drama. At another point it seems like The Breakfast Club with mutant teenagers. At another point it seems like it wants to set up a new set of X-Men to keep the franchise going. But it never lands satisfyingly on any of those possibilities. The humor and the action are very minimal, which would be okay if there were stronger characters or dramatic plot lines to keep the movie engaging. Everything in the film is average. The creepy hospital/jail was only mildly creepy. The conflicts between the characters didn't feel original or compelling. I've seen it all before and seen it done better in many other films.

Not recommended.


Thursday, May 13, 2021

Book Review: A Man at Arms by Stephen Pressfield

A Man at Arms by Stephen Pressfield

Laconic ex-legionnaire Telemachus is hired in AD 50s by the Romans in Jerusalem to hunt down a letter. A local radical has written to a Grecian town, espousing an alternate world view that threatens the Roman Empire. Telemachus is Greek but that doesn't factor into his decisions at all. He's convinced to search for the couriers through deserts and hideaways just for the money. The Romans are desperate enough to send cohorts as well in an attempt to guarantee that the letter never makes it to its destination. By the time Telemachus finds the couriers (a man and a child, for whom he does not ask names), he has a young and enthusiastic Jewish teen who wants to learn the art of war. Telemachus's journey is more than literal. The letter is known today as Saint Paul's First Epistle to the Corinthians. Telemachus never sees the letter but its spirit slowly shifts him more and more from his Stoic worldview.

The story is very visceral. The combat scenes are realistically graphic, though one torture scene is unbelievable in that the victim survives. The dialogue and text vacillates between modern speech and ancient speech which I found occasionally distracting. The story has lots of details about weapons and locations, fitting in with Pressfield's military interest (he wrote Gates of Fire, which is great). The small group wanders through Israel, Egypt, and Greece, so a bit of the ancient world is seen, hardly the most glamorous parts. Telemachus's shift in philosophy is slow and deliberate and not entirely convincing. The book tries to blend a military action yarn (as if Telemachus is an ancient Jack Reacher) with a journey of faith. The mix didn't work for me.

Slightly recommended--this is the sort of book I should love but it never gelled together.


Wednesday, May 12, 2021

Book Review: Avatar: The Last Airbender: Imbalance Part Two by F. E. Hicks et al.

Avatar: The Last Airbender: Imbalance Part Two written by Faith Erin Hicks and art by Peter Wartman

Read my review of volume one here.

Team Avatar (Aang, Katara, Sokka, and Toph) continues its investigation into the unrest in Cranefish Town. Benders and non-benders are in conflict and a lot of non-bender factories were attacked. Avatar Aang appeals to Councilwoman Liling (one of the heads of the bender faction) to help her fellow non-bending citizens in their moment of need. Meanwhile, Toph finds out about a secret meeting of benders. The team sneaks in to find their true enemy among the bender community.

The story moves along nicely without any big surprise but with plenty of humor and heart. 

Recommended for Avatar fans.


Tuesday, May 11, 2021

HoCo Pirate Treasure Hunt April 2021

The HoCo Pirate Adventures are back on! We participated last Fall for their final hunt. Now, they've started again. The April 2021 adventure was The Harrowing Hunt of Hawthorn. We printed out the treasure map, drove to the starting point (Hawthorn Center in Columbia, Maryland), and followed the trail. We knew we were on the right path when we saw a message:

Yay, team!

The path meandered through a local neighborhood next to a stream. Some of the houses had strange trees. 

Maybe it sank into the ground?

The first part of the secret message was in a spot called Bowl Rock. The below rock does indeed look like a bowl and we saw our first symbol to decrypt.

There be the white rock!

The stream had some spooky bits

Further down the trail we spotted another rock in a playground. Thanks to Covid, the swings had been taken down, leaving a big T. The rock did not have a big T on it.

Well, maybe if you look at it askance it's a T...

Yet further down the trail we found a swampy bit with a park bench looking out over the overgrowth. Another rock yielded another clue.

Decryption in progress

We found another playground where no white rocks were found. The cool equipment was irresistible to our pirates.

"What be this form of transportation?"

A full seesaw

After a while we continued our hunt. 

The fourth and penultimate clue

This part of the path led by something labeled "Fossil Rock and Tall Boy" which turned out to be another short playtime opportunity.

At least we played with the rock

The map also listed several vaults along the way. They were too cleverly sealed for us scalawags to open. 

Government-sponsored vaults

The final clue was at Me Mudder's Tree. The trailhead was marked with pirate cloth; the tree was wrapped in a cosy covering.

Probably the right path

The final clue!

We had our final clue for the combination to the treasure chest, which was not much further on (and practically back at the starting point). Our youngest pirates were the most enthusiastic to get their hands on treasure.

The treasure!

Leaving it better than we found it

We took advantage of the park nearby to picnic and play a little sports (and play on yet another playground). 

Frisbee with Granny

We can't wait for the May hunt to commence!