Showing posts with label Dave Cockrum. Show all posts
Showing posts with label Dave Cockrum. Show all posts

Monday, September 15, 2025

Book Review: X-Men Marvel Epic Collection Vol. 12 by C. Claremont et al.

X-Men Marvel Epic Collection Volume 12: The Gift written by Chris Claremont and Dave Cockrum, pencilled by John Romita, Jr., Steve Leialoha, Paul Smith, Barry Windsor-Smith, and Dave Cockrum

This omnibus edition covers X-Men publications mostly from 1985, including Uncanny X-Men 189 to 198, X-Men Annual 8, X-Men and Alpha Flight 1-2, and Nightcrawler 1-4. 

A lot of these are episodic one-offs, showcasing two or three of the X-Men on an adventure. Claremont is a good writer but has a lot of dialogue in his stories. Even Wolverine talks a lot. The highlight of the collection are a two-parter called "The Gift" featuring most of the X-Men and the Canadian superhero group Alpha Flight. They all wind up in a wintery, isolated Canadian location where an amazing city has sprung up in a bubble of warm weather. Unbelievable healing has happened in the city--Cyclops can control his eye-blasts without any tech, Rogue is free from her absorbing powers (so she can touch people), Wolverine no longer has berserker rage, etc. Loki has given this "gift" to them in hopes of appeasing some even higher-up gods, though things do not work out for him. The very promising cover image of Doctor Doom fighting the X-Men is a later story and a bit of a disappointment to me. 

Woven through the stories is Storm's tragic situation--she has lost her power and returns to Africa to find out what to do. Another ongoing plot is Colossus and Kitty having relationship problems. And 1985 was the year the Beyonder showed up and had an epic story line that involved all of the Marvel universe, so he shows up in a few stories.

The collection ends with a four-part adventure for Nightcrawler, who gets sucked into other dimensions where he encounters a lot of whimsical situations and action. He fights a shark-man who is also a magician bent on gaining Nightcrawler's teleportation powers. It is very silly but also very fun.

This set is a mixed bag. Some stories I liked, some I didn't. The cover promises more than the content delivers which was disappointing for me. Otherwise this is a fine if less famous bit of the Chris Claremont X-Men era.

Mildly recommended.



Thursday, May 12, 2022

Book Review: Marvel Masterworks: X-Men Vol. 6 by C. Claremont et al.

Marvel Masterworks: X-Men Volume 6 written by Chris Claremont, penciled and co-plotted by John Byrne, penciled by Dave Cockrum, Brent Anderson, and Bob Wiacek, and inked by Terry Austin and Josef Rubinstein

This book starts with the famous Days of Future Past storyline, which I have reviewed as a Dual/Duel review comparing it with the movie. The story is a classic time-travel thrill ride with an adult Kitty Pride traveling from a dystopian future to try and stop the dystopia from happening. It follows the usual line but in an enjoyable way.

The second story is a self-conscious imitation of the movie Alien. Kitty Pride is left alone in Xavier's mansion and has to fight an ancient and horrible monster while everyone else is off celebrating the Christmas holidays. It works as a story on its own but is not particularly outstanding.

The next story follows Scott Summers, AKA Cyclops, who is on a leave of absence from the X-Men. He's in Florida and has been working anonymously on a fishing boat. He's still trying to deal with the loss of his beloved Jean Grey who died as Dark Phoenix. Scott gets drawn into a trap when the demon D'Spayre, who thrives on other intelligent beings' despair, has been tormenting some local people, including Man-Thing, the Marvel Comics version of Swamp Thing. The story is okay though it is very obvious about what it's trying to do. A little more creativity would have given it at least some subtly. 

Next, Doctor Doom has kidnapped X-Men villain Arcade and threatens to kill him. Arcade's henchwoman, Miss Locke, kidnaps some of the X-Men's loved ones to blackmail them into saving Arcade. Professor X sends one team of X-Men to Doom's castle to free Arcade while another team goes to Arcade's Murderworld amusement park to free the hostages. Lots of action ensues. The Doctor Doom half of the story is more interesting and enjoyable.

The X-Men have an uninteresting encounter with a subterranean mutant named Caliban while Scott is shipwrecked with Aletys, the female captain of the fishing boat. He loses his glasses and can't open his eyes lest his optic blasts destroy things, so she has to lead him around. They struggle with romantic feelings and then a big, mysterious island rises out of the ocean. They go to investigate, hoping for food and water. They discover Magneto. Scott has been reduced to rags so Magneto does not recognize him (the girl is also scantily clad, in case you were wondering). 

The other X-Men go to Antarctica to investigate Magneto's old lair, which has been excavated a bit. They have a run-in with some bad guys there. They fly back north when Magneto unleashes his big plan. He demands the entire world disarm and submit to his rule or he will destroy them. He wants to pacify all the homo sapiens so the mutants, which he refers to as "homo superior," will be safe from fear and oppression. A Soviet sub fires nuclear weapons at Magneto's island. He handily dispatches the nukes and punishes the sub. The X-Men's jet comes flying over and he downs it, forcing a confrontation. Meanwhile, Professor Xavier has come on a yacht and contributes to the battle from a distance. After a long conflict, Magneto's plan is defeated. In the course of the fight, Magneto thinks he's killed Kitty Pryde, which causes him to rethink his attitudes. He flees, leaving the X-Men victorious.

This book is bookended by the best stories, Days of Future Past and the confrontation with Magneto. The rest is okay, more like filler episodes between the big story arcs.

Recommended.
 


Monday, August 24, 2020

Book Review: Marvel Masterworks: X-Men Vol. 2 by C. Claremont et al.

Marvel Masterworks: X-Men Volume 2 written by Chris Claremont, art by Dave Cockrum and John Byrne


Jean Grey pilots the X-Men's shuttlecraft to safety, exposing her to the most intense solar storm in centuries. The exposure kills her, but in true comic book fashion, she doesn't die. She comes back as Phoenix, an extremely powerful mutant. So powerful, in fact, that Jean is afraid of these new abilities. She can kill almost at whim, which delights and disgusts her. She hides this truth from the other X-Men as they have various adventures against various foes. Often, they are taking a break from action only to be interrupted by by an enemy. They visit Shaun Cassidy's ancestral Scottish home for a little vacation. They are attacked by his evil brother. During a picnic at Xavier's School for Gifted Youngsters, they are attacked by a Canadian superhero who wants to bring Wolverine back to the homeland. Heroes don't get any time off!

The stories are exciting if a bit repetitive. The real interest is Jean's character arc as she deals with what's happening to her. Her parents come to visit, creating more drama. Also, Scott (aka Cyclops) is wondering about their relationship, especially as Wolverine, the inveterate loner, starts showing interest in Jean. Cyclops and Wolverine are at odds usually (leaders and loners don't mix well). The new situation only ratchets up the tension.

Recommended.


Thursday, August 6, 2020

Book Review: Marvel Masterworks X-Men Vol. 1 by C. Claremont et al.


Marvel Masterworks The Uncanny X-Men Volume 1 written by Chris Claremont and Len Wein, pencilled by Dave Cockrum



This volume of classic X-Men comics from 1975 starts with the introduction of a new team. Professor X recruits Colossus, Storm, Nightcrawler, Banshee, and Wolverine to go on a rescue mission with Cyclops. The original X-Men went to recruit a mutant on a Pacific Island only to mysteriously disappear. The new crew trains and goes back to the island, only to discover the island itself is the mutant! The new crew saves the old crew. Once everyone is back at Xavier's school, most of the old class heads off on their own as the new roster takes over. They aren't gone for long as future adventures draw them back in. The final issue (#100) leaves a big cliffhanger...in space!

I'll admit the island-is-the-mutant is a weird idea, even for comic books, and sometimes the book has more dialog than it needs. That being said, the new roster of X-Men become very iconic very quickly. They have a lot of friendly and not so friendly interaction with each other, giving them a family feel. I enjoyed this step back into the past and will definitely read more.

Recommended.