Thursday, May 21, 2026

Game Review: Holiday Hijinks Master Detective Collection Part II

Holiday Hijinks Master Detective Collection published by Grand Gamers Guild and designed by Jonathan Chaffer

The Holiday Hijinks Collection gathers a dozen 18-card escape room games designed over the past several years by Jonathan Chaffer. Each game comes in a small tuck box and contains a mystery centered on a holiday theme. The games use a website to confirm correct solutions and provide hints if players find a puzzle too difficult. The website also provides some codes and other information that might be used in the puzzles (like Morse Code or ASCII, things like that). The designs are compact and meant to take an hour or so for one or more players to solve. I reviewed the first half of the box here, now for the second half of the collection!
Life on the farm is getting a bit crazy. You notice because you are the turkey and the human family is eyeing you up. Sneaking a peek at their newspaper, you see the story of Thanksgiving and realize that you need to escape! Fortunately the other farm animals are ready to pitch in as long as you help them with their problems. 

The Thanksgiving theme works very well and is consistently appied. A lot of the puzzles involve food, which we enjoyed. We also worked through it very fast, finishing in under 25 minutes. We didn't use any hints, another gratifying point. Have we just gotten used to the style of puzzles or are we really that good? Either way, we had a good time and are glad not to be served for Thanksgiving dinner.

You show up for your volunteer gig at the local community center to help with the Easter Egg hunt only to find nobody else there and none of the eggs hidden! Finding the eggs and hiding them in good spots while trying to figure out what happened to your co-workers takes up all your attention for the next hour or so.

The puzzles were not too hard in this one except for one or two. Typically, a set of four eggs needs hiding in a room of the community center, so figuring out which egg goes where is eighty percent of the work. The web site is critical for this, inputting where each egg is supposed to go. Thankfully, using the website is not the challenging part. We enjoyed these puzzles, which had a good variety, and the final resolution of the story was cute. 

You run the reception hall for a marriage that is happening soon. You get there and find the place is a wreck--table assignments are all over the place, confetti has been spread too early, mass hysteria! You work your way through puzzles to get things back in order and to find the culprit.

The new twist for this is the division of players (so no solo play for this one). Almost immediately, the group has to separate out into the Bride's group and the Groom's group, each with their own cards and puzzles. Each group can talk about the cards but not show the cards to the other group. The new and interesting challenge was fun, especially trying to describe images on the cards. The puzzles are not too hard, we used zero hints. The final resolution was humorous if unlikely. A lot of fun!

You are about the celebrate March's most popular holiday, Saint Patrick's Day, at the local festival when a short man enlists your aid in a "quest for lost treasure." Naturally, the guy is a leprechaun and he wants his treasure back. So a fantastical adventure begins as you solve puzzles to find and restore his pot of gold.

The game has the usual assortment of puzzles that we found mostly easy. One or two were very challenging, blending multiple codes available on the game's website. We used two hints, which lost us half a star in the final score. We had a good time playing this, but maybe the series is running out of steam?

Going back to the inventor's house from The Groundhog Gambit, players get stuck in another time-looping adventure, bouncing back between Father Time and Baby New Year (though not literally). 

This game has similar duplicating puzzles like The Groundhog Gambit, which can be a little frustrating or amazing. Here, things move faster, coming in under an hour of playtime. We enjoyed it but felt more like it was a lesser copy of The Groundhog Gambit rather than an awesome sequel. We certainly had fun, but not as much fun as before. 


Santa Claus and the Missus have gone on a tropical vacation, leaving you and Krampus to fill in for the Christmas delivery run. Krampus, being the one who delivers bad things to the kids on the naughty list, has some ideas about what to do, but also many wrong ideas. You work with him to get the North Pole production on track, get the reindeer and sleigh in order, and head off on the world-wide journey of gift giving. If you can just avoid giving lumps of coal to everyone.

This has the usual variety of puzzles that are more or less challenging while being more and more fun. We didn't have any big problems, except when we hit the rows and columns puzzle. We kept getting small details wrong until we worked it out properly. This was a fun finish to the set of calendar conundrums.

As I write this (May 2026), there are two more in the series, so maybe they will keep designing these until they run out of holidays. We will definitely be shopping for these extras, even if they won't fit in the cute box seen above.

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